The maps are inspired by several dark fantasy influences, notably that of H. This simply consists of the official Deathmatch levels and is done for categorization in a similar manner to the starting and ending episodes of the Single Player game. There is also a Multiplayer episode, Deathmatch Arena. The various realms consist of a number of Base, Medieval, and Runic type maps. At the start of each episode, the player is deployed in a futuristic military base and they have to find a slipgate that will take them to the alternate realm. Of those seven, the starting episode Welcome to Quake and final episode Final Level are not traditionally counted as episodes, they are simply placed in their own separate episode to be differentiated from the standard episodes.Įach Single Player episode represents individual dimensions that the player can access through magical portals (as opposed to the technological Slipgate) that are discovered over the course of the game. The game consists of 38 separate "levels" or "maps", grouped into seven episodes. Once all four runes have been collected, the player can then face-off against Quake (Shub-Niggurath) and defeat her to complete the game. The player will find a Rune at the end of each Episode. Once passing through each slipgate, the player's main objective is to survive and locate the exit which will take him to the next level. Previously, the government had been experimenting with teleportation technology, and upon development of a working prototype called a " Slipgate", this enemy has compromised the human connection with their own teleportation system, using it to insert death squads into the 'human' dimension, supposedly in order to test the martial capabilities of humanity.Īs the sole surviving protagonist in Operation Counter-Strike, the player must advance, starting each of the four episodes from a human held but overrun military base, before fighting through other dimensions, traversing these via slipgate or their otherworldly equivalent. The player takes the role of a unnamed protagonist (called Ranger in Quake III Arena), who is sent into a portal in order to stop an enemy code-named " Quake". When you complete an entire dimension (this takes five to eight levels), you encounter another slipgate which returns you to the start. The first level of each episode ends in a slipgate - these signify that you've entered another dimension.
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